Monstrous is a designation that has no rules meaning other than to act as a marker that the monstrosity action and other spells and abilities can identify. The controller of another player can’t make that player concede. (See rules. A transforming double-faced permanent receives a new timestamp each time it transforms. If an effect refers to your commander while you have two commanders, it refers to either one. If an object would change to the control of a player who has left the game, it doesn’t. Rather than a randomly determined player, the archenemy takes the first turn of the game. See rule. Persist is a triggered ability. Each player’s starting hand size is seven cards, as modified by the hand modifier of their vanguard card. Put one pile into your hand and the other into your graveyard.” While an opponent is separating the revealed cards into piles, they’re still in their owner’s library. As it resolves, if its target creature is legal, it merges with the target creature. If a permanent phases in, its status changes to “phased in.” The game once again treats it as though it exists. See rule, A designation given to a permanent as a result of the renown ability. If a player is using a sideboard (see rule, If a player wishes to reveal a card with a companion ability that they own from outside the game, they may do so after setting aside their sideboard. It can’t be regenerated” or “Counter target spell. When changing targets or choosing new targets for a spell or ability, only the final set of targets is evaluated to determine whether the change is legal. Afterlife is a triggered ability. Teams have priority, not individual players. (See rule, Awaken appears on some instants and sorceries. When a rule or effect allows or directs something to happen, and another effect states that it can’t happen, the “can’t” effect takes precedence. That’s processed into its results, so the damage event is now [the defending player loses 5 life, the defending player gains 5 life]. If a creature is attached to an object or player, it becomes unattached and remains on the battlefield. The owner of a plane or phenomenon card is the player who started the game with it in their planar deck. Example: In the same game, Rob is sitting to the right of Alex. (See rule, Turn-based actions happen automatically when certain steps or phases begin. If a player is instructed to put a card that isn’t a transforming double-faced card onto the battlefield transformed, that card stays in its current zone. The other zones are shared by all players. Each one represents a cost that can be paid in one of two ways, as represented by the two halves of the symbol. They’re not permanents. Once the spell resolves, though, it’s too late to regenerate the creature. See rule, To take a card from where it is (usually the hand), put it on the stack, and pay its costs, so that it will eventually resolve and have its effect. In a multiplayer game between teams, a player’s teammates are the other players on their team, and the player’s opponents are all players not on their team. If an alternative cost is applied to an unpayable cost, including an effect that allows a player to cast a spell without paying its mana cost, the alternative cost may be paid. Effects that read “As [this permanent] is turned face up . Then that player shuffles their library.” If the target player has no cards in their hand when Lobotomy resolves, the player who cast Lobotomy searches the specified zones but doesn’t exile any cards. Some Auras both give the enchanted creature protection and say “this effect doesn’t remove” either that specific Aura or all Auras. This rule accomodates the use of cards like. Normally, the planar controller is whoever the active player is. The battlefield starts out empty. If a player leaves the game, all face-down conspiracy cards controlled by that player must be revealed to all players. Instead, all the attacking player’s opponents are defending players during the combat phase. See section 8, “Multiplayer Rules.”. The resulting number is both how many cards that player draws at the beginning of the game and their maximum hand size. Untap that creature. When a player leaves the game, any continuous effects with durations that last until that player’s next turn or until a specific point in that turn will last until that turn would have begun. Typecycling abilities are cycling abilities, and typecycling costs are cycling costs. Example: A 1/3 creature is given +0/+1 by an effect. Example: A creature has “Cumulative upkeep—Sacrifice a creature” and one age counter on it. At the start of the game, before decks are shuffled, each player may put any number of conspiracy cards from their sideboard into the command zone. New Art Alters: $150+ These are the most involved alters, and also the most personalize-able. “Equip [quality] creature” is a variant of the equip ability. Technically yes, but it’s really all up to the judge. The defending player sacrifices Mogg Fanatic during the declare blockers step to deal 1 damage to the Squadron Hawk. (Almost exclusively Magic: The Gathering, but we’re always open to suggestion.) [Activation instructions (if any).]”. When not playing for ante, players can’t include these cards in their decks or sideboards, and these cards can’t be brought into the game from outside the game. Each player’s mana pool empties at the end of each step and phase, and the player is said to lose this mana. Example: A player casts Lightning Bolt, an instant that says “Lightning Bolt deals 3 damage to any target,” targeting a 2/2 creature. These icons have no effect on game play. Some effects create a token that’s a copy of another object. Example: In an Emperor game between two teams of four players each, the player configuration (either clockwise or counterclockwise around the table) should be: Team A general 1, Team A emperor, Team A general 2, Team A general 3, Team B general 1, Team B emperor, Team B general 2, Team B general 3. Carissa isn’t in Alex’s range of influence. At the end of each game, all face-down permanents, face-down components of merged permanents, and face-down spells must be revealed to all players. See rule, To make all choices and decisions that player is allowed to make, or is told to make, by rules or by any objects. (See rule. Then each player on each other team in turn order does the same. Doing so is a special action. The attacking creatures in a band are separate permanents.

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